Call for Paper

2018 International Conference on Virtual Reality Technology (ICVRT 2018) aims at bringing together researchers, engineers and practitioners interested in the related fields of Virtual Reality Technology all around the world to exchange up-to-date research results.

Conference Topics and Scope include but are not limited to:
Applications in telecommunications Content-based image retrieval Adaptive signal processing Adaptive filters
Adaptive and clustering algorithms Cyclo-stationary signal analysis Array signal processing Animation
Application of remote sensing image processing Digital entertainment and education Augmented reality (AR) Artificial life
Application of the virtual human body Discrete cosine transforms Behavioral modeling Collaborative VR
Cultural differences in the use of virtual reality Distributed virtual environment Data mining techniques Face recognition
Detection and estimation of signal parameters Dynamic texture synthesis Digital signal processing Fast algorithms
Development and implementation of virtual reality applications Embedded graphics system Discrete hilbert transforms Filter design
Enhancing customer experience via virtual reality Filter design and structures Data visualization FIR filters
Fuzzy logic applications in signal processing Graphics hardware acceleration Distributed systems Graphics chip
Growth of virtual plant simulation Higher order statistical analysis Document analysis Image acquisition
Human-computer interaction technology Image coding and compression Fast fourier transforms Image processing
Impacts of virtual reality on value co-creation Intelligent virtual environment Haptic rendering touch IIR filters
Legal, ethical, and regulatory issues of virtual reality Medical image processing Image segmentation Information system
Mobile and wearable technologies and applications Multi-resolution techniques Image-based rendering Mixed reality
Multidimensional signal processing Nonlinear signals and systems Industrial applications Machine vision
Multiple filtering and filter banks Optical display technology Mobile signal processing Motion detection
Multi-sensory experience via virtual reality Pattern recognition and analysis Multimodal user interface Modeling technique
Neural networks for signal processing Point rendering and drawing Multi-channel filtering Multimedia
Regional and digital cities, digital Real-time graphics rendering Optical signal processing Noise control
Three-dimension data acquisition techniques Real time signal processing Psychology in the VR Online games
Three-dimension reconstruction of medical images Statistical signal processing Radar image processing Simulation
Time-frequency signal analysis Space positioning technology Signal reconstruction Space of sound
Virtual design/ manufacturing/engineering Sonar image processing Signal identification Spectral analysis
Virtual enterprises and communities Super-resolution imaging Signal noise control Visualization
Virtual geographic environments Three-dimension geographic Virtual reality gamification Volume rendering
Virtual reality applications in tourism, events, hospitality, retail, cultural heritage, architecture, education, entertainment, health, media etc. Various types of simulators Virtual reality marketing VR games
Virtual reality for customer engagement Virtual reality audio systems Virtual reality technologies VR applications
Virtual reality in smart city and smart tourism Virtual reality business model Video signal processing VRML technology
Visualization of mining and exploration Virtual reality adoption behavior VR sensor technology Watermarking
VR application of pattern recognition Web-3D Geometry compression VR system architecture Wavelet transforms



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